Utilizes the PrBoom 2. On-screen keyboard for naming save games. Limitations and bugs [ edit ] Configuration file changes are not saved. Save games can become corrupted and unusable. The game may also crash while saving. There is no music support. Crashes, while uncommon, do occur. Does not make use of the DS's hardware-based 3D rendering capability.
Categories : Source ports Doom ports. Improve DoomWiki. I'll let you know how it goes. I can spare you the effort : I have tried, it is not working. I am looking at the code to understand what is going wrong.
Just to be sure, it's not a compilation problem, right? The homebrew did compile correctly, it's just the fact that it doesn't work with the bootstrap, correct?
Thanks for sparing me of the compilation though :P And also thank you trying to look into it. Well there is a problem with the official libnds and this version of dsdoom. If you want to make it works with hbmenu beta 5 you need to desactivate the dldi bootstrap into the hbmenu. I suppose Robz8 have a similar option into his forwarder, you can ask him. I may add an option to not dldi patch such kind of recent homebrews into nds-bootstrap.
Well the package from the forwarder has an nds-bootstrap. So I'm guessing that one is the right one. But will removing that line make DS Doom 1. Although, I already went to that Github page but there doesn't seem to be any Issues tab. Thank you agaun! As soon it is done I will close this issue. The version 1. Indeed, v1. I am able to boot into it but I still get the "Welcome Shadow! DS doom 1. This issue can be closed. Skip to content.
Star Using the latest hbmenu you can use. DS Doom will accept most arguments you can pass to PrBoom but there is no guarantees that all of them will work as expected.
For instance, an argv file containing. The server waits until the given number of players connect and then the game begins. Now that you have the server running, you will want to set up the DSes. Next, edit the prboom.
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